Shared by DayzTVBOT on December 27, 2013

Thought i’d give Snipering a go in DayZ – First time for everything, got lucky and found some other snipers on a rooftop. Have myself a Pristine Bipod, and a Damaged Long Range Scope. Zero’ed at 800m with a bit of bullet drop, plus the bullets were landing left with the damaged LRS.

DayZ Standalone is the much hyped follow-up to the DayZ Mod created by game developer Dean Rocket Hall. On 14 August 2012,

Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version

was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of Arma II. With this announcement,

Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the

standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous Arma II architecture.

DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real

Virtuality. The engine has been heavily modified even including code from ARMA III.

More Zombies
Respawning Zombies & Loot
Multithreaded Server
Server Management Options
Animals & Hunting
Additional Anti-hack and Security
Cooking & Gathering Resources
Item and locational damage
Inventory system

The following are some of the features suggested by Rocket:

In-depth story-line
Crafting system
Underground construction
Destructible environment
New inventory management
Improved HUD
Improved audio and visual cues
Improved zombie AI/pathing
Zombie life cycle
Improved security
Weapon and gear degradation
More accessible buildings


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