Shared by hwk on January 2, 2014

Some further short sound design tests experimenting with replacing various aspects of the audio from DayZ standalone. Seascape, ship wreck, warehouse ambience’s, suppressed M4A1 shots supersonic/subsonic ammo, mosin indoor/outdoor, FNX45 indoor/outdoor, shovel & axe melee.

This audio work is in no way affiliated with DayZ Standalone.