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Another real Location

Wolf 4 years ago

Another real Location Found another Location Kostroma region, Russia

New Character Heads – W.I.P Model Preview – DayZ

Bombsquad 4 years ago

New Character Heads – W.I.P Model Preview – DayZ Heads I Win!Here's a couple of new WIP character heads. These strapping gentlemen are actually two of the devs in our office - on top we have Mirek,...

Dayz Standalone – Story about my first SVD

knda100 4 years ago

Dayz Standalone – Story about my first SVD Found an SVD , had some fun with it , lost it , but fought hard till the end. Enjoy ! :)

Dayz 0.58 Medieval Helmet – 3D Model Preview

hwk 4 years ago

Dayz 0.58 Medieval Helmet – 3D Model Preview Found by: http://dayzcommunity.ru

Airfield – Krasnostav “In Real Life”

Dayz-Español 4 years ago

Airfield – Krasnostav “In Real Life” Actualidad DayZ Standalone en español: www.facebook.com/DayzEspanol

UPS man – DayZ Standalone

eXuberant 4 years ago

UPS man – DayZ Standalone UPS Mana parody of South Park's "Insecurity"Special thanks to:Brendan from TeamGe0: https://www.youtube.com/user/TeamGE0IZEDEPTIC: https://www.y...

How The DayZ Menu Should Be (Concept)

ProKosovich 4 years ago

How The DayZ Menu Should Be (Concept) This was made in a few minutes and is only a quick edit to give you an idea of what it should be like. Personally I find the DayZ SA menu a bit boring. ...

A Guide to Body Parts & Body Damage in DayZ

WOBO 4 years ago

A Guide to Body Parts & Body Damage in DayZ Investigating the 8 different body parts recognized by DayZ's engine, we compare each body part and identify the main cause of death in gun fights in Da...

Dayz 0.58: Dyeing Color Mechanics Guide

Setup 4 years ago

Dayz 0.58: Dyeing Color Mechanics Guide

Pik Kozlova in Real Life

Dayz-Español 4 years ago

Pik Kozlova in Real Life Actualidad DayZ en Español: https://www.facebook.com/DayzEspanol

Procedural Color Changing – Tech Preview (W.I.P) – DayZ

hwk 4 years ago

Procedural Color Changing – Tech Preview (W.I.P) – DayZ "Here's a pic showing the behind the scenes of our (rudimentary) procedural color swapping we'll soon begin rolling out. For this to work, it was necess...