As the team is going out with vehicles this soon into their implementation, only to be sure that performance impact is as expected and they can continue on this course. Currently the vehicles (as a feature) are very rough, however the underlying structure is there. Ranging from visual bugs, to physics issues. You can expect anything. Dev team is aware of most of them.

Although the data for parts and some tech is there, the systems need to be configured. You can expect to drive the vehicle, use it for transport of you and your codriver from point A to point B. However for this experimental you don’t need to repair anything and you can find vehicles easily. This will not be the case later in their development. Developers increased the number of available vehicles by a great amount so you can have fun and break them.

Many issues are part of polish that will happen over time. Some of them are critical, thus will have higher priority. Please use the official feedback tracker for any specific cases, with as much data as possible. It does help. Now to the core of the problems that you can expect with explanation of each and every one (Most of the systems have been rewritten and the development time has been invested into having proper underlying tech for the modules of the new engine)

1. Animations

Wheels overturning is visual bug with animation source and simulation itself . Its annoying, however developers do have to ignore it for this experimental. As for other animation bugs. They removed the move in/move out animation for the release and will fix the issues we were having with its implementation. The wheel and doors are animated however the visuals themselves might change.

2. Ragdoll/Collision/Physics

Most of it is tuning of all the knobs (weight,suspension,force, and a lot more etc.) and finding solutions for problems that are out of the normal range. The results can be go from minor to catastrophic, like, vehicle moving from shooting, player force moving a vehicle, not having right friction and sliding improperly,getting stuck and killing the codriver sometimes. But than again its just tuning (and that takes time). The system is there and its robust (bullet sdk). Some of it is rare, some of it is much more common. Just understand that it will be better in next few weeks

3. Damage system

The vehicle can be damaged , however its rather rudimentary and only a placeholder effect. With more advanced underlying tech introduced later.

4. Driving model

The driving model (sliding and general feel of driving) is again matter of tuning. The underlying system is there and it works well. But it needs more time and dedicated work for the feel to get right. That is a big part of our work on vehicles.

5. Clipping

Expect a lot of clipping issues with player gear and objects around in the game. It can range from minor to major issues.

6. Sounds

All sounds are placeholders before we set up a proper recording of v3s.

7. Persistence

Cars will be persistent in the future (once they are made of parts and repaired). This implementation however focuses more on data gathered from any desync or interaction with network code.

8. Crashes

Client crashes can happen, and will happen. Be aware that you can run the client with the option of -dologs to create crash dumps that can be attached to feedback issues. If you do encounter them please report and give us as much information as you can.

First Person Tips

  • Hold ALT (freelook) to look around, otherwise you can only look straight ahead.
  • Hit ALT twice to lock freelook on. Very recommended.
  • Do not use the right-click to zoom while in the car. Tends to make your view permanently zoomed until you get out of the car.
  • If it does get stuck zoomed, you can hit the NUMPAD MINUS button (-) to counteract the zoom amount. You will need to hit the minus key twice again to disable, once you get out of the vehicle. Good button to use in other situations too.
  • Get someone to spot for you while reversing. Currently, in 1PP, there is no way to see what is behind you without getting out. Rearview mirrors are busted. Recommend having a passenger for this reason.

General Tips

  • V3S Truck Spawn Points. 20 cars spawn every reset. There are about 24 potential spawn locations, so you have a 75-90% chance of finding one at any given spawn point. Unless someone else took it. Try putting your thumb out.
  • Hold SHIFT for “turbo”. You go faster.
  • E is “fast foward”. Not sure if different from turbo.
  • Q is “slow forward”. Useful for city driving, tight turns, dodging zombies, etc
  • I never once ran out of gas, seems unnecessary at the moment. At one point, I did donuts for 45 minutes in the NWAF without stopping once.
  • Roads seem to provide better traction / tire grip, as opposed to off-road. Especially while trying to go uphill.
  • There is a truck in the Severograd quarry. It is likely impossible to get this truck out of the quarry (a big pit) until they improve the truck’s ability to climb slopes. Needs more traction and torque.
  • If you’re having trouble going up a hill, trying turning left and right in an alternating 3-4 second rhythm. Seems to help. Also getting plenty of momentum before approaching the hill obviously helps too.
  • Bridges are a dice roll when you try to cross: you might fall through, you might launch up over it, or you may cross unscathed. Generally anything that isn’t terrain is risky, i.e. sidewalks, parking lots, garages, etc.
  • The “Eject” option always crashed my game, likely related to the ragdoll issue Eugen tweeted about. Would stick to the safer “Get out” scrollwheel option for your vehicle departures until that issue is fixed.
  • There’s an issue with other players seeing you as naked while driving, sometimes. Embrace it.
  • Keep a lot of distance between any car ahead of you, not just for obvious safety reasons but because of desync. They may be closer than they appear.
  • You can shoot through the windows and they get damaged (visible cracks and shattering).
  • You can pop all but the two spare tires behind the cab and two tires on the back axel, although it has no effect on driving. Besides those the rest of the car is indestructible it seems.
  • Make sure you never run into any zombies or players or you and whoever you hit will crash.
  • The speedometer does work.
  • Avoid fences as you can get your truck stuck on them and it’ll start bouncing around.
  • You will fall through the earth and die, eventually.