As DayZ Standalone nears two years since its Early Access release, people often wonder what’s in store next for the development of the game. Though the community gets a steady stream of teasers and previews, along with Q&As and presentations chock full of information, it can be difficult to see and remember everything that lays ahead of us. Here for the benefit of everyone is a semi-comprehensive list of “every promise ever made” in the development of DayZ.
Within the next six months, the game will be transitioning to the Beta phase of development which means a switch from 85% content / 15% bug fixing to the exact opposite. For some, this statement by Hicks during the PAX Australia “Road to Beta” presentation was taken to mean that there wasn’t much left to be added to the game, or that the team had resigned itself to not meeting some of their Road Map goals prior to the game’s release. Hopefully this will help dispel the myth that DayZ isn’t getting much additional new content.
It is important to remember that anything on this list can change at any time, and many of the things you read about here may never make it into the game. Anything said by the author here is purely speculation based on time played and a keen interest in the development of the game (in other words: have your dump truck of salt ready). Included at the end is a section of ideas or concepts that were primarily considered in pre-release development by the game’s original creator; they are unlikely to make it into the game because they reflect earlier ambitions and a different direction for the game that has changed since the Standalone’s original conception over two years ago.
Table of Contents:
5. Food & Drink
6. Game Engine & Programming
7. Infected (Zombies)
10. Sounds, Animations, Etc.
13. Questionable / Old Development Guidelines