Shared by Rustycaddy on November 13, 2015

Completed within October

– Multiple Cascade Shadow Maps
– Updated Rain Postprocess
– Updated HDR & Glow

Current Focus

– Finalizing postprocesses
– Multithread Optimizations

Next Up

– Small bodies of water, and Ocean rendering
– True Sky rendering

We have some screenshots from debug that we can discuss in a little more detail as well. (Please take care to understand these are from debug machines – and are thus running lower resolutions/over all configurations and are meant to display technical tests)