“Today, I would like to talk about our progress on melee combat. At this point, we have implemented animations for unarmed combat, axe, pipe and knife combat. These animations are still work-in-progress but allow us to test basic behavior in-game.
This is very useful: we can now iterate with programmers and designers and adjust every animation accordingly so that it blends better, for instance if you perform continuous attacks. Our plan is to have unique attack animations for fist fight, axe, knife and items like fire extinguisher, pith fork, baseball bat, pipe and many other items in order to achieve a unique look and feel when fighting.
Creating attack animations for this new system is bit more time consuming though. In the old combat, there was one attack animation per item. In the new melee combat, we now have a series of 6 animations per item. These animations blend together, so you can either perform attack and go to idle or you can continue with another attack without interruption.
In upcoming weeks, we are planning to add damage to the player and hit reactions, as well as continue on balancing the entire melee combat system.”