August, 13th: 0.48 update is Live on Stable branch (630MB). Changelog

The new 0.48 patch of DayZ was originally designated as a “hotfix update”, however many new features, bugfixes and items have been implemented since its first deployment. The third iteration of the patch has hit the experimental branch the august 12th and here is a list of every new things that survivors will come across.

Dayz 0.48: New Weapons & Attachments

As always guns get some love from developers. In this update the sawed-off Mosin, a smaller version of the popular rifle, make its apparition. The burlap warp is also available and can be crafted from burlap sac with a machete, and grass can be added to (look at the ground to add grass). It currently only fits on Mosin. A new animation was designed for running movements with raised weapon stance.

Dayz 0.48: New Items

The SMERSH vest has been found. It’s a modular tactical vest that can be attached to an additional SMERSH backpack, for a total of 16 free slots! A new bag can be crafted: the Leather sack, using a deer pelt and a machete. Finally, flashbang has been fixed and spawn in heli crashsites.

Dayz 0.48: New Map Locations

Senchi (Map Designer Lead) was on vacation for the month of July. But the team worked on two new villages at the north west part of the map: Vavilovo & Sinistok. There is also new additions to the map: A WWII memorial at Gvodzno and a V3S Command Vehicle wreck that spawn items. Also, a new deer stand model has been added in-game.

Dayz 0.48: Gameplay Features

A great work has been done on the engine: watching through walls is, mostly, fixed now. Crashsites are also back and still spawn at the west side of the map. Devs they have listened to the community, Regular mode has been renamed to “Thrid person” and Hardcore into “First person”, which is a great news!

Dayz 0.48: Leaked Content (Game Data Files)

As you should know, every new update give the possibility of new game data files leaks. In this update, the scary bear model has made its apparition, there no further info on it currently. Another animal model came to the surface: the pig, for hunting purpose obviously. The last model found in game data files is a new russian grenade: RGD-5 Hand Grenade.

Dayz 0.48 Update: Complete Changelog

  • Animations: Igniting fireplace
  • Animations: Restrained sprint (run)
  • Animations: Fishing (pull out, check, start)
  • Animations: Searching for berries, digging
  • Animations: Cow animation sets
  • Crafting: You can craft leather sack
  • Crafting: You can craft mosin wrap from burlap sack
  • Crafting: You can add grass to burlap wrap
  • Crafting: You can sharpen wooden sticks
  • Crafting: You can combine sharpened sticks and feather to create an primitive arrow
  • Crafting: Preparing chicken will now give you also some chicken feathers
  • Crafting: You can saw mosin-nagant 9130 off
  • Crafting: You can paint sawed-off mosin-nagant 9130
  • Crafting: You can tear bandana mask into rags
  • Crafting: You can attach and detach Smersh Backpack to Smersh Vest´
  • Gear: Crafted leather sack
  • Gear: Smersh Vest
  • Gear: Smersh Backpack
  • Gear: Sharpened Stick
  • Gear: Chicken Feathers
  • Gear: Primitive Arrow
  • Gear: Added lifetime and persistence parameters
  • Gear: Bow can now use primitive arrows
  • Gear: Tank helmet
  • Loot: Randomized police cars spawns (works but cars are not always visible – see known issues)
  • Loot: Some guns spawn with ammo now
  • Weapons: Sawed-off variant of mosin-nagant 9130
  • World: Sinistok village is added.
  • World: Vavilovo village is added.
  • World: New WW2 monument has been added to Severograd town.
  • World: Oak tree was replaced by new model.

  • Animations: Slow and fast move with raised Bow in crouch
  • Animations: Silence gesture crouch and prone polished
  • Actions: Tearing bandana into rags produce only one rag now
  • Actions: Highly increased chance for finding an apple
  • Actions: Slightly increased chance for finding a berry
  • Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
  • Cooking: Highly reduced chance for getting food poisoning from burnt meat
  • Crafting: Tracksuit pants can be mended with sewing kit
  • Graphics: Textures for epinephrine and fire extinguisher improved
  • Engine: First iteration of wall clipping fix
  • Gear: Gorka pants takes four slots
  • Loot: Heli-crashsites fixed
  • Loot: Loot tables changed
  • Loot: Rotten fruit and vegetables removed from loot spawns
  • Weapons: Crossbow dispersion tweaked
  • Weapons: CR 527 magazine cannot be repainted
  • Weapons: Range for all melee weapons and fists tweaked
  • Weapons: All melee weapons are set to use cursor for hit now
  • Weapons: CR 527 magazine description edited
  • Weapons: MP5 30Rnd magazine takes two vertical slots
  • Weapons: Shotguns damage
  • Weapons: Improvised bow dispersion tweaked

  • Player is unable to attack with any weapon in certain circumstances
  • Character is freezed for a few seconds after throwing item in certain angle
  • Several issues with melee hitting players are experiencing desync while next to each other
  • Random throwing of items
  • Ladders can’t be used after hit by grenade explosion
  • Player is stucked in building after reconnect
  • Player cannot respawn properly when hes drowned
  • When restrained in unconscious player stays in restrained state till he reconnects
  • Character goes prone after using drink all action on canteen
  • Random police car spawning doesn’t work properly. Cars are not visible, loot is there though.


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