DayZ Development Developer 3 years ago


First I want to greet the people of the Russian-speaking community DayZ. Hello, my friends!

And thank you for that follow the news and waiting for future updates (there will be something to see). With the official part, I think, is over.

Tell us a little about yourself. How old are you, where he was born, what is your education. How to work in the Czech Republic? πŸ™‚

Perhaps the most difficult question in the first place. πŸ˜‰
I am a humanist and humanities to the extent that even the multiplication table a long time ago flew out of my head. I am absolutely not adapted to the exact sciences. Though, alas, fairly tried. He was born in the 90th year, in the small town village in the Ivanovo region, Palekh, the population there is not a lot, so I do not like crowds so far. Stress somehow. He graduated from the school 9-notch, then 4-year Applied Arts and Painting at the city. It is considered as the Secondary Education. Worked as a whole is interesting.

How long have held your familiarity with DayZ Standalone. You have already had experience in creating popular games?

Familiarity with DayZ was accidental, was never a fan of the DayZ mod, and enough of it to a maximum of 20-30 hours. Just when I apply for a job in Bohemia interactive, I have identified the emerging team DayZ Standalone. πŸ™‚

I, Dean Hall, Matt Lightfoot, Mario Ivan Bay. We have in fact established a core which later expanded to the present staff. Before DayZ, we, together with a team of developers working together and released the project Iron Front, which is still alive in the form of fashion for Armagh-3, but that’s another story πŸ™‚

Summary your task in the development of DayZ Standalone is a mapper Chernarus. What prompted you to this kind of development? How did you come to this?

By the design of the environment, nature and envayrmenta pushed me inability to draw people, animals and equipment. I’m serious… Even as Art School, I completely failed in an attempt to draw something other than landscapes and houses. xD
So I just decided to do what I do best and develop these skills. Plus, it’s so funny, making new worlds that exist only in your sick mind.

What do you think about the current situation with DayZ Standalone. Same if your opinion about the game, with the popular trend – the fact that DayZ never finish? What will be the future of the game in your opinion?

With one hundred percent certainty we can say that the new player models is a top priority. And under the new model of the player I did not mean a new figure of the character in shorts πŸ™‚ The new model is an entirely new mechanic character interaction with the environment, complete retreat from tradition personazhki A2 A3, brand new animation system, revised the core characters and envarymenta physics, and a lot of other cakes.

Knowing the inner workings from the inside, I can say that will bring Daze 100% to the final, I can not leave in his unfinished project portfolio πŸ˜‰ But it is good or bad is another question. It will be difficult to part with the project which has spent several years of his life.

Will all the same ground location, such as base Tisah has a door to the bunker, whether it will be completed? Will there be such a town as mine and caves?

At this point you can not just say so, by itself as soon as the case will move off the ground then the information will appear in the status report. It is a fact.

Are planned to open before the end of the building? Many of both rural and urban buildings have not open the door.

According to the plan, all of the buildings that look enterable should be converted into enterable one. That is the plan πŸ™‚

When will be available about the construction and barricading? Will destructible buildings?

Regarding barricading difficult to say exactly when, as a priority are now several different tasks, but barricading itself as an important element in surviving post-apocalypse in the ToDo list, just not super priority at the moment. Small objects will accurately maintain the physics (should get rid of the wretched “folding” fences and shrubs). By large buildings is suspended matter in the air. Looking for additional man-hours for 3D artists.

Will there be more interaction with the world and how this interaction will be implemented

Pretty good make the number of players interact with the outside world will come to the project with the Beta and the following major upgrade. And then we’ll see πŸ™‚

Are there other islands in the type of “Alcatraz” or “rock”?

Hehe, a look-a

When are you going to enter contaminated areas? And when it begins to operate a radio station Zenit and horns in the cities?

To begin, it is necessary to “make the project happen” until Beta stage in Steam. And then you can escape to the infected area, and on the radio, at the moment there is a working prototype of a hand-held “Walkie-Talkie” after Beta will have to look at what changes to make, and to give the system at the mercy of the players.


Note: This interview was translated from russian via Google Translate. If russian is your native language and you would like to help translating it more accurately, please let us know in the comments section.

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