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At the Gates is an indie strategy game from Jon Shafer, designer of Civilization 5. You are a dark age lord building a kingdom to replace the crumbling Roman Empire. Manage your clans, explore the landscape around you, harvest its resources, and build a mighty economic and military machine.
At the Gates has a ton going for it, and this is easily the most addicted I've gotten to a game that I am reviewing. Although the replay value might not be as vast as some of the bigger 4X games on the market, it has enough of a unique and condensed feel that by the time you're getting ready to make moves to win, it hasn't overstayed its welcome by 20 hours.
The slow pacing, difficulty, and confined historical focus might prove a barrier for some, but I loved carving out my own empire of riches in the roughs on grit and determination alone.
Jon Shafer’s At the Gates is not a mass-market game. It decries the populist and dumbed down direction in which the Civilization franchise has moved, replacing it with a strategy title for the patient player that tolerates a measured pace, likes the challenge of long-range planning, can overlook some bugs, and finds satisfaction in a cerebral, hard-fought victory. For the average strategy fan, At the Gates may frustrate but the rewards of pushing through to comprehension are significant.
A solid foundation for a unique 4X experience – it just needs fleshing out a bit more before it can really shine.
Jon Shafer's At the Gates is a unique 4X, with tons of fresh ideas, but many of them remain incomplete.
At the Gates would need another year of fixes in Early Access to be relevant. As of now it’s a true diamond which never got the chance to shine. [03/2019, p.71]
In spite of having unique mechanics and a fresh take on the 4X and roguelike genres, Jon Shafer's At The Gates falls woefully short of delivering on both counts with frustrating RNG, mechanics, unintuitive design, and bugs.
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