In this week’s Status Report, our Lead Producer Brian will inform us of the current state of development as well as give us a peek at a couple of the incoming vehicles/transportation devices. Also, our Lead Designer Peter will let us in on future plans for hunting and horticulture which looks exciting to those of us who enjoy the hermit lifestyle.
Dev Update: B. Hicks
Happy Holidays everyone!
This Status Report will be the last one for this year, as for the last two weeks of this month the team slowly starts heading home to spend the holidays with their families. That said, we have some cool stuff to talk about and show this week, as well as updates on the major engine work everyone is curious about – and even a few new screenshots.
Later today we will bring the Stable Branch servers offline for the 0.59 update. Changelog should follow shortly after the update – and notifications on the service will come from the official DayZ Dev Team twitter account.
Please keep in mind – this is but one build on the path of development. It will have its own issues, absent features, bugs, and so on – the best thing you can do to help bring DayZ towards the game we all can’t wait to see it become is to file those bugs over at feedback.dayzgame.com! This report, I’d like to give you all an update on where the new animation system, as well as the new renderer are – and what the next goals in their development are.
- Animation Engine Base
- Animation Engine Editor
- Infected, Player, and Animal skeleton support/graph production
- Finishing synchronizations
- Finishing differential animations
- Ramp up for animators on new technology
- Add nodes to support more extensive functionality
- Synthetic Rotations
- Removing legacy animation system tech once deprecated
- DX 11 Water Surface Rendering
- DX 11 Ambient Occlusion
- Optimization / Parrellization
- Clouds Rendering
Little Bird – W.I.P Preview
While at PAX Australia I spoke briefly on how I’d like to be able to bring the Little Bird to stable branch before Christmas – and how if anything prevented that I’d make sure to let you all know. That said – the programming teams now have the first of our aircraft operating on the proper physics system, however multiplayer sync is not quite ready for the Steam branches.
While we won’t be seeing in time for Christmas – I’m confident we’re not too far off now. 🙂
Jana Dirtbike – W.I.P Preview
Bicycle – W.I.P Preview
Animal Predator – W.I.P Preview
Lastly this week – I’d like to give you all a sneak peek at some of the awesome stuff some of the team in Bratislava have been working on. It’s no secret that we’ve wanted to bring dangerous predatory animal threats to the woods and fields of Chernarus – and we’re getting close to being able to do just that!
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