Shared by SepticFalcon on December 12, 2018

➢Subscribe & Like – Enjoy your stay!

Today we are taking a look at basic modding in episode one of a new series for DayZ, this time we will learn how to convert, re-texture, compile, test and publish our first working mod to the Steam Workshop.

PBO Manager : http://www.armaholic.com/page.php?id=16369

Community Offline Mode (stable) : https://github.com/Arkensor/DayZCommunityOfflineMode/archive/master.zip

Falcon Guide Files : http://www.mediafire.com/file/ql14oepy4bx8mf0/FalconDZTexGuide.rar/file

FOLLOW ON TWITCH: http://www.twitch.tv/septicfalcon

Amazon Wish List: https://www.amazon.co.uk/hz/wishlist/ls/336BK3L8Q0OXP

GTOmega Chair Discount
Use Code: Falcon
UK/EU: https://www.gtomegaracing.com/?tracking=Falcon
USA/CA: https://usa.gtomegaracing.com/?tracking=Falcon

Twitter : https://twitter.com/SepticFalcon
Facebook : https://www.facebook.com/Septicfalcon
Discord : https://discord.gg/septicfalcon
Patreon : https://www.patreon.com/septicfalcon

———–

All Footage is from DayZ Standalone by Dean ‘Rocket’ Hall and Bohemia Interactive

http://www.bistudio.com/

http://dayzgame.com/

———–

Music Credits:

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

*