M. Maněna: “On 0.63 – we’re cooperating closely with designers and animators. The most of work goes into weapon manipulation now. This basically means we’re creating new finite states machines for handling the weapon logic and connecting all weapon manipulation animations into these state machines. If everything goes right, we will show you how firing, reloading, chambering, unjamming and other mechanics look in the next status report.
Another big part of the game – close range fight – is in progress. You saw some animations before, today I would like to show you how first hit animations are looking.”