DayZ 0.62: Map Changes HeatMap – Differences from 0.61

hwk 1 day ago

DayZ 0.62: Map Changes HeatMap – Differences from 0.61 ...

DayZ: Senior Map Designer Adam Franců Q&A

DayZDevTeam 1 day ago

DayZ: Senior Map Designer Adam Franců Q&A We took Adam to the "Real Chernarus" and asked him your questions from Twitter, Forums and Reddit. Official DayZ channels: Twitter: https://twitter.com/d...

DayZ 0.62: Night Time Forest – W.I.P Preview

hwk 2 days ago

DayZ 0.62: Night Time Forest – W.I.P Preview ...

DayZ: Heart Attack Functions Found in Scripts Data Files – W.I.P Preview

hwk 3 days ago

DayZ: Heart Attack Functions Found in Scripts Data Files – W.I.P Preview Found by: https://www.reddit.com/user/Randalierer...

DayZ 0.62: Experimental Build Screenshot – W.I.P Preview

hwk 6 days ago

DayZ 0.62: Experimental Build Screenshot – W.I.P Preview ...

DayZ 0.62: Forest & Visual Overhaul – W.I.P Preview

hwk 1 week ago

DayZ 0.62: Forest & Visual Overhaul – W.I.P Preview M. Gill: "Hi everyone, Mark Gill here! I'm one of the map designers who has done many tasks for Chernarus, but more recently I've been focused on developin...

BETA: New Loot Placement System vs Old One – W.I.P Preview

hwk 1 week ago

BETA: New Loot Placement System vs Old One – W.I.P Preview P. Nespesny: "In regards to Central Economy, there were some changes made in terms of loot spawning and its definition for BETA version that we are working...

DayZ 0.62: Possible Increased Grass Distance Render Preview (Not Confirmed)

hwk 1 week ago

DayZ 0.62: Possible Increased Grass Distance Render Preview (Not Confirmed) Source: https://twitter.com/dayzdevteam/status/863051453866414082...

DayZ 0.62: Experimental Update First Look

SepticFalcon 17 hours ago

DayZ 0.62: Experimental Update First Look ➢Subscribe & Like - Enjoy your stay! Today we take a quick look at the visual fidelity overhaul for DayZ 0.62 experimental branch, so far I am very ...

The Guide to Screenshots v4.0

Tatanko 19 hours ago

The Guide to Screenshots v4.0 ...

DayZ 0.62 Showcase – New Trees and Grass (Experimental Build)

Irish Jake 1 day ago

DayZ 0.62 Showcase – New Trees and Grass (Experimental Build) An unaltered cut from the new 0.62 build. This sample of video is unedited and untouched. 1440p 60fps if watched in Google Chrome....

DayZ Status Report Highlight: 16 May 2017 – 0.62 Imminent & What To Expect

SepticFalcon 1 week ago

DayZ Status Report Highlight: 16 May 2017 – 0.62 Imminent & What To Expect This week, Brian is addressing how walkie talkies in DayZ are the new server-wide chat. Eugen is touching upon the complexity of DayZ, as ...

DayZ 0.61: Is it now a Survival Simulator? Discussing the Energy & Food Changes

Ian Anderson 2 weeks ago

DayZ 0.61: Is it now a Survival Simulator? Discussing the Energy & Food Changes I will take a few minutes to discuss the recent changes to Energy depletion in the recent 0.61 patches and how you can be best prepared to meet the challen...

[Cinematic] Resurrection of the Revelator

Ron Fox 1 month ago

[Cinematic] Resurrection of the Revelator Join us at http://www.join.dayzunderground.com Tenebrous Brothers Carnival - Mermaid Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By A...

DayZ Status Report Highlight: 21 March 2017 – New Melee Animation Footage & More

SepticFalcon 2 months ago

DayZ Status Report Highlight: 21 March 2017 – New Melee Animation Footage & More Hello Survivors! This week, we're sharing progress on new melee combat animations from Victor, our Lead Sound Designer Andrej is teasin...

Chernarus Map in Minecraft – Gallery

HUNKtm 2 months ago

Chernarus Map in Minecraft – Gallery All credits to : Criand Source : https://www.reddit.com/r/dayz/comments/60299k/i_am_remaking_all_of_chernarus_arma_ii_in/...

A Tale of Two Cities – Blood for Blood

ZaP camrun 2 months ago

A Tale of Two Cities – Blood for Blood I\'ve never felt like I was in a war so much in my gaming life....

DayZ Status Report Highlight: 8 March 2017 – New Melee Combat & Community Concerns

SepticFalcon 2 months ago

DayZ Status Report Highlight: 8 March 2017 – New Melee Combat & Community Concerns This week, Brian and Mirek are explaining our decision to push vehicles to Stable branch early, Peter is teasing bits and pieces about our recent effort to...

MAN DOWN

Super Dan 2 months ago

MAN DOWN ;)...

Let’s Take a Ride – Vehicles are BACK!

ZaP camrun 2 months ago

Let’s Take a Ride – Vehicles are BACK! A showcase...