Be clever, be quick – and show no mercy. Beyond the veil of this world, there is a chain of strongholds that were once built to keep the horrors of the void at bay. And now the monsters are returning from the depths to conquer and kill: only you can stop the monsters before they break through to the everyday world.
Choose your hero and defend the silent forts: use, rebuild and improve those ancient traps and magical machines. Deathtrap is a Tower Defense game with strong action-RPG elements, a game of vicious tricks, killing machines, rotating blades and splattering blood.
Deathtrap's unique take on the tower defense genre by expanding player interaction with action and role-playing gameplay elements results in an entertaining and worthwhile experience. Both fans of tower defense and role-playing games are recommended to take a journey into the world of Deathtrap.
As it is, Deathtrap approaches the qualitative apex of its craft and niggles aside, sets a splendid example of how to marry two genres together to make a superlative whole.
Deathtrap has the potential to be one of the indie titles of the year. Neocore Games knows how to mix the Tower Defense genre with the A-RPG to make a unique an fantastic game that will be charmed with the lovers of this two genres.
Deathtrap is a perfect mixture between a tower defense and an action RPG, fun to play, durable and technically pleasing. The editor is an important added value, such as co-op and the competitive price.
The large amount of traps and power-ups keeps you playing and the combination with Hack & Slay is well done.
Deathtrap offers a good mix between tower defense elements and Action-RPG with an attractive co-op mode and an excellent map editor.
The imaginative mix at the first sight but the makers didn't finish their job fully. The game keeps your attention for only a short time, after a while it begins repeat itself.
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