March 2016: Developers posted a clarification on Console Version
Since we get this this quite often, and it appears to be a constant source of confusion, we wanted to clear up a major misconception.
We never promised a Q1 2016 release of DayZ on console. What was said, is that we intended to have an internal, playable version for in-house testing by the above stated quarter. We do.
We’re obviously as excited as everyone else about console, but logically, fans should expect that getting PC where we want it to be is priority, and console isn’t going to leapfrog that. Essentially, don’t expect a surprise DayZ console drop while we’re in the middle of beta on PC. It’s not gonna happen.
Relax, have patience, it is definitely coming.
June 2015: DayZ is announced on Xbox One “Game Preview” program
Brian Hicks confirmed the upcoming introduction of DayZ on the Xbox One platform via the “Game Preview” Program of Microsoft. This platform is basically an early access for Xbox players which should include “Free trial” period, but it’s not confirmed yet for DayZ.
August 2014: Dean Hall talks about console port during Gamescom 2014
Dean Hall took the stage at Sony’s Gamescom presentation to announce an upcoming PlayStation 4 version of hit zombie survival sandbox DayZ. Details on the new version of the game are scant, the creator of the game didn’t mention a release date or even a vague window. But the PlayStation 4 game is based on an “entirely new cross-platform renderer” that will reportedly bring new, enhanced visuals to the undead apocalypse.
Immediately after the Sony stage announcement Rocket took to social networks to give a response to most peoples concerns about the news. As great as it is he took the time to do this, a lot of good expansion on the announcement was buried or spread around Reddit among the comments and various threads. (source)
August 2014: Interview with Dean Hall about DayZ on consoles
May 2013: Dean Hall talks about console port during E3 2013
Dean hall personally consider that a console “port” would be “probable” if the sales of DayZ standalone were very good. A released-to-retail port would be unlikely to occur based on the alpha version, due to the costs involved in providing updates on consoles. “Port” is in quotes because any port would probably involve reasonably substantial design changes, such that it would be somewhat different.
“Probable” is in quotes because a) Dean Hall doesn’t make that decision and b) he would be unlikely to be directly involved as he’s much more interested in other project ideas than a console port (at least to current gen consoles) (source).
Bohemia makes the PC standalone development the best it can be. And if that translates well to another platform, it means more players, and ultimately more customers (source). Rocket would personally not have anything against a DayZ console port – although he struggles to see how he would personally be involved in such a development (source).