Starting Out

When you begin the voyage to Debug Island, it can be scary to see Skalisty Island shrink into nothing in the distance as you swim away from the mainland. For all you know, it will be the last time your character sees home before potentially meeting a watery grave.

The Longest Swim

Paddling out to the island can feel like an eternity. It basically is: it takes around 1 hour and 40 minutes to reach it from Skalisty.

Late into the trip you will begin seeing a “mountain” grow in height underwater until eventually you spot the peak sticking out of the water in the distance…

Land Ho!

Finally, after an exhausting and harrowing voyage, you’ll see a friendly green patch of land jutting out of the sea. At first it may not seem like much, but you’ll soon realize it’s larger than you think.

When approaching the island coming straight from Skalisty, you will see the narrower, taller end of the island which is helpful for spotting it while you swim.


Do a little celebration dance. You’ve earned it.

Big Little Island

As I said earlier, your first glance at the island can be deceptive. Here we see a survivor at the peak of the island on the short side getting a good view.


The island isn’t very big, but it’s got a very distinct shape, somewhat like the letter “B.” One end has a tall, narrow peak, and the other end is a little more flat and wide.

Ocean View

Viewed from the peak at the narrow end, the island begins to appear even larger. Here we see the broader, flatter area on the southeast end.

Pristine Beaches

It’s not much to look at, but it’s still marvelous that such a place exists way out here.

Vast Emptiness

You might be tempted to spend some time at the peak getting a view of the sea, but visitors have remarked that this just makes you feel VERY alone out here. It can be a lot like staring into the abyss, especially on a cloudy night.

A Camp? Here?!

Never ones to waste an opportunity, we believe we are the first to establish a camp here in this remote location (in the Standalone).

In this shot, we see Gary refueling our fireplace to get it going again.


From certain angles it may look pretty flat, but make no mistake there isn’t really any flat ground here. Our camp is stable, but it sits at quite an angle.

Fishin' Time

If you’re resourceful enough to bring the proper equipment, fish net traps work just fine clear out here in the sea. I was able to catch a few Carp to cook over the campfire.

Only Each Other

Because the island is able to provide so little, you must bring everything you need — including your own entertainment.

Inherent Safety

This far out into the sea, security is the least of our concerns. Just kick back and relax.

Hang Time

Telling stories around the campfire is the best way to pass time on the island. The next time we make the journey, we’ll have to bring more people!

Island Gardening

Garden plots are invisible out here, but they still work if you’ve got the patience to tend to them. Since rain can be collected for water and seeds can be taken from our vegetables, it is possible to feed yourself indefinitely now in this remote location.

Here, we see Odin planting some fresh crops before we take a break.


Another reminder that this island isn’t as small as you might think. In this shot, we see myself and Odin waiting for Gary to run across from the other end of the island.

Signing Off

Just as we go to pose for a group photo, we got banned from the server we were on for “too much PVE.” So sorry admin, no bloodbath on Debug Island this day…

Shared by Tatanko on September 9, 2015

A group of diehard Experimental players find a creative way to entertain themselves while waiting for a new build to play.

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  • Profile photo of Tatanko

    This will serve as a preparation checklist and guide to making the trek to Debug Island. As of the writing of this guide, DayZ is in version 0.58; as such, this guide may not apply to future versions due to changes made in weather, resource consumption, clothing stats, etc.

    About the Island

    Located approximately 11 kilometers out to sea from Skalisty Island, this place (also called “Schadenfreude Island”) is one of the toughest PvE challenges a player can endure. Dedication, preparation, and a bit of good luck are all needed in order to successfully reach the island. Few have been there in DayZ Standalone as a result. Although accessing it in the Mod was considerably less difficult thanks to air vehicles, players in SA must swim there on their own.

    Although a very unlucky player or two has found themselves here as a result of an old spawn glitch, in the summer of 2014, a few forum members were able to reach it successfully on purpose: Gews, myself, and Weyland. Much of this is owed to the homework done by Gews, who calculated what would be necessary logistically to reach the island. This was done around the timeframe of 0.45/0.46, prior the introduction of temperature as a factor for player health. As such, the journey then was considerably easier than it is today. Despite a couple of brave individuals having made their way out to sea since then, the total number of visitors even today can still be counted on two hands and even fewer among us have made multiple trips.

    The island itself is roughly “285 m long, 130 m wide, and 25 m above sea level at its highest point (925x427x82 ft)” according to Gews. There is absolutely nothing here except what you bring along, though a few key resources can be harvested here. Most important of those resources is water, which can be collected in bottles during periods of rain. The ground is also just the right type for digging up worms, and is additionally suited for garden plots (though they are invisible to the eye here for some reason). Fishing is your only means of gathering meat here, but works just as you would expect it to anywhere else. Rabbit snares do NOT work on the island.

    Surprisingly, persistence IS functional here! It is possible to set up a camp and leave behind items just as you would anywhere in Chernarus, and you will still find those items waiting for you if you return. Fireplaces also work perfectly normal here, providing a source of light, heat, and a place to cook your food; your only limitation is how much firewood you can bring along since there is no source of wood or sticks here.

    The original forum thread by Gews can be found here:

    Preparing for the Journey

    Before you can even think about making the lengthy swim to the island, you need to gather the necessary equipment and supplies to survive the ordeal. What you gather and how much will be determined by how long you wish to remain there once you reach your destination. Below, we’ll talk about the bare essentials necessary to complete the voyage — if you wish to bring more, consider how much inventory space you’ll have available after you’ve got the essentials, because if you can’t complete the trip then nothing you bring along will matter anyway.

    Now, onto the preparation. The biggest hurdle you’ll face in making it to the island is the punishment the sea will impart on your poor, fragile body. If you attempt to swim there in standard clothing, you’ll likely die of hypothermia before you make it half way. The water is cold and harsh, and the only way to keep from a watery grave is to repel the water completely. In other words, you need an entirely waterproof outfit. Ideally, you’ll also want to assemble the warmest outfit you can in order to shield yourself from the cold.

    Below is a list of items that are 100% waterproof. You’ll need one item from each category, except where “None” is listed; these categories don’t have any available items that do not absorb water, and so unfortunately in this case, you cannot wear anything from that category (don’t wear a vest or gloves is what I’m saying). Also note that as of 0.58, the only totally waterproof pants in the game are the Firefighter pants. Glasses do not seem to have any effect, negative or positive, so wear them if you like. The lists below are ordered based on insulation factor (listed as “i”) and number of inventory slots.

    1. Firefighter Jacket (i = 15, slots = 6)
    2. Raincoat (i =5, slots = 4)
    3. Dress (i = 15, slots = 2)
    4. Prison Uniform Jacket (i = 9, slots = 2)

    1. Firefighter Pants (i = 3, slots = 4)

    1. Drybag (i = 1, slots = 28)
    2. SPOSN Tortilla Backpack (i = 0.08, slots = 28)

    1. Motorbike Helmet (i = 1.2)
    2. Pilot Helmet (i = 1.1)
    3. Gorka Helmet (i = 1) (same w/ and w/o visor)
    4. Firefighter Helmet (i = 1)
    5. Hard Hat (i = 0.9)
    6. Skate Helmet (i = 0.5)
    7. Scrubs Hat (i = 0.5)
    8. Ballistic Helmet (i = 0.13)
    9. Leather Hat (i = 0.13)
    10. Headtorch (i = 0)

    1. Wellies (i = 3)



    1. Gas Mask (i = 0.8)
    2. Respirator (i = 0)
    3. Dallas Mask (i = 0)
    4. Hoxton Mask (i = 0)
    5. Wolf Mask (i = 0)

    1. Armband (i = 0.2)

    Total possible insulation: 24.2
    Total possible waterproof capacity: 38 slots

    Getting yourself a waterproof outfit is the most important part, but your journey will still fail if you do not adequately prepare your body as well. Prior to jumping into the water, you will want to be bright green energized, bright green hydrated, healthy, and free of any negative status indicators (cold, fracture, sick, etc.). Even once you are “fully” energized and hydrated, it is advised that you continue to fill your stomach with water as much as possible without making yourself vomit in order to make your hydration last as long as possible. Of all your vital stats, hydration will likely take the biggest hit on your journey.

    If you wish to remain on the island for any length of time or make the trip back safely, at the minimum you will need to bring some food and water along on your swim. It is advised that you bring at least three bottles of water and a few cans of food or packets of powdered milk. Anything else you take with you is “extra,” but if you’ve got the space there are many useful things you can include such as farming supplies that will allow you to stay on the island longer.

    One additional item you will absolutely need: a compass. I recommend a traditional (metal) compass rather than the plastic cereal box variety as it is easier to be accurate with it, not to mention it tends to be more common.

    Making the Voyage

    When you are certain that you’re ready for the swim, head to the southeast corner of Skalisty Island. Do this immediately after filling up on water so you waste as little as possible. While you’re still standing on land, set your compass heading to approximately 106° (East-Southeast). Once you do this, put yourself into “free look” mode (double tap “Alt” or use the asterisk (*) key on the numpad by default). By entering free look, you are preventing yourself from accidentally becoming disoriented if you bump your mouse or keyboard during the swim; if you get messed up you may never see land again because there is no way of re-orienting yourself if you deviate from the course.

    Keep a close eye on your status indicators as you swim — both the text in the corner of the screen and your colored inventory menu indicators. You will gradually see your hydration drain down to yellow thirsty by the time you arrive, but the other stats are more important to pay attention to because they will be the earliest indicator of imminent failure. Wearing the proper clothing, you should never get any worse than a yellow “Cold” indicator before arriving at the island; if you dip below that it is likely you are not going to make it to the island before dying of hypothermia no matter how much you warmed up beforehand. Likewise, in proper conditions, you shouldn’t see your energy drain much at all (it’s entirely possible to arrive at the island still bright green energized).

    The server you are swimming on can have a massive impact on your body’s ability to withstand cold, which can indirectly cause you to use all your energy to the point of starvation. If you find that your vitals are draining quickly as you make your way out, you may want to try another server with more forgiving temperature conditions. Unfortunately, there is no real way of telling this without simply going for a short swim to try it out on each server and observing the effects.

    The swim itself takes about 1 hour and 45 minutes, give or take, depending on how accurate your bearings were. At around the hour-and-a-half mark, you should begin seeing the underwater mountain. Shortly thereafter you’ll start to see the island above water as you approach it. You’ll come to the tall, narrow end of the island first, and once you scale to the peak you’ll see the rest of the island in front of you.

  • Profile photo of Magexx

    This journey should be an obligation to be considered as a true DayZ player.

  • Profile photo of Rustycaddy

    YES! Someone finally has finally done a tutorial to get to the island, thank you. 🙂

  • Profile photo of Scalp

    Awsome trip and tutorial tantako !!!

  • This would have been easy with the Truck i guess 😉