This album focuses on pre-release hype and development.
Before there was DayZ Standalone, there was DayZ the Arma 2 mod. While the standalone has achieved some success in its own right, it owes both its existence and its notoriety to the mod that came before it. Therefore it is important to understand where DayZ came from and what made it so fun before we can talk about how the standalone came into existence.
Originally released as a simple batch of files on January 21, 2012, DayZ the mod was created by Dean “Rocket” Hall as a personal project. It was his intent to create a harsh survival experience that he could pitch as a form of emotional and psychological training for soldiers, based on his own experience serving in the New Zealand Army. The story goes that Dean was critically injured while undergoing survival training in the jungles of Brunei with the Singapore Armed Forces, and that experience served as direct inspiration for what would eventually become the DayZ mod.
On April 18, 2012, Dean gave the mod a more formal release via the Bohemia Interactive forums with a thread titled “DayZ Zombie RPG.” Prior to this point, he had been running a single personal server for the game, and now it would become less difficult to obtain and easier to access (though perhaps still a challenge for players used to one-click installs). It is after this point that DayZ explodes in popularity among the PC gaming — and especially Arma — communities, to the point of putting Arma 2 at the top of sales charts and selling hundreds of thousands of copies of the game to players interested in the new zombie survival experience.
This level of success was something the game’s creator never saw coming, and less than a month later he would begin discussing the next move for DayZ.