Hi everyone. Today, I’m going to provide you with a short update on what is happening in the animation team. Our priorities are pretty clear – main focus is still on the player character animations. That includes finishing turning animations, improving locomotion and adjusting the player graph.
At the same time, we have been working on some exciting stuff recently. Our player character now has a much wider range of motion while in prone. You can now fluently turn on your back, aim and shoot. This gives better control over the character and I am sure it will lead to many interesting situations in game. We have a basic prototype working and now we are starting to polish the animations, poses and camera behaviour. This will also require small motion capture session where we will record necessary transition animations.
In addition to that, we have also recently re-done enter/exit animations for some vehicles, so that player can enter and exit vehicles much faster. Recently implemented weapons in 0.63 include SVD, AKM and there is an ongoing work on the Mosin.
– Viktor Kostik / Lead Animator