Shared by simonvic on December 12, 2017

Dev Update/Adam
It has been quite a long time since my last contribution to Status Report, but do not worry, it is just that we have been working very hard pushing towards our 0.63 goals. But before we talk about that – given the fact that is a last status report of 2017 – let me first dive a bit into the things that happened in 2017.

In 2017, Chernarus has gone through what probably is the biggest change since its inception in Arma 2. We have introduced a complete overhaul of forests aimed at bringing much needed variety to the landscape of Chernarus. This overhaul essentially doubled the object count (1.4 million to 2.8 mil., but with .63 changes, we are nearing 3 mil.), an increase that was only possible with the introduction of the Enfusion renderer (update 0.60).

In addition to this overhaul, update 0.62 also introduced phase 1 of a big western border rework (the last area that remained basically untouched since Arma 2 days). We have also overhauled the entire railway network and made global changes to the satellite texture. Vegetation model swap and the re-generated forests areas introduced quite a lot of issues with object placement (objects misplaced or clipping) and we will work hard to eliminate as much of these issues as possible prior to the stable 0.63 release to make sure the first BETA build is a step towards a more polished experience from your travels on Chernarus.

Now you may ask, what else can you expect from the map in 0.63?

Completely re-done North West Airfield (NWAF) along with surrounding landscape
200 kilometres of tourist trails
New locations on the western border of Chernarus
New points of interest across the map
New models for bushes and rocks
New textures for roads and road damage decals

We will cover these points in better detail in future Status Reports. For now, we would like to thank you for joining us on our journey towards one of the most immersive game environments ever created. Very excited to show you what we have in store for 0.63 and beyond!

Merry xmas and happy new year!

– Adam Franců / Senior map designer

Source: https://dayz.com/blog/status-report-12-december-2017

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