dayz-0-57-update-patch-changelog-stable

Be advised: 0.56 Update has been skipped to 0.57 version for internal usability purpose.

June, 10th: 0.57 Update is live on Stable Branch (1.3GB) Community Changelog

  • Character Wipe
  • Vehicle Persistence: ON
  • Loot & Tent Persistence: OFF (W.I.P)
It’s been a long road, but the 0.56/0.57 Patch is finally here! After more than two months with the outdated loot system (re-introduced in a last-minute hotfix), it was the time for the Central Loot Economy to make its returns. With it’s implementation, Chernarus will become a far more punitive and balanced map. Players will need few days to test the experimental branch and push the new loot system at its boundaries though.

Developers already published 30+ known fixes, but keep in mind this build is still unstable and not ready for public release. Happy testing survivors, and remember to report issues on the Feedback Tracker.


Dayz 0.57: What’s New?



Dayz 0.57: Weapons



Dayz 0.57: Clothes


Dayz 0.57: Map Changes


Dayz 0.57: Map Data


Dayz 0.57: 3D Game Models



Dayz 0.57: Tips & Tricks

  • You can craft sticks and bark into a firestarter kit, negating the need for matches.
  • Fruit/Veg can now be dried. When dried you can gather seeds from them with only your hands, or if you still use a knife, you get more seeds.
  • You can cut a pumpkin up into slices, meaning you can eat it bit by bit and make it last longer.
  • You can mix water and disinfectant to create a pesticide spray which stops your crops from getting diseased.
  • Using guts and plant material in a barrel creates fertiliser.
  • You can colour leather or white clothing (tshirts or armbands only currently) in a barrel too, you need a colouring object (bark, nails, berries) and the item to colour in a barrel of water.
  • You can also bleach leather using garden lime or disinfectant in a barrel of water.
  • You now need a barrel of water to tan pelts, other than that its the same – lime and pelt.
  • You can attach a food item to a ashwood stick and put it in your hands, hold it over a fire to cook the food item. No more needing a cooking pot!

Dayz 0.57: Community Changelog

  • 7.62x54mmR Rounds (new texture)
  • Butane Canister
  • Candle
  • City Maps (re-added)
  • Fish Net Trap
  • Fox
  • Fox pelt
  • Hand Drill Kit
  • Hunting Jacket (Autumn, Winter, Summer, Spring, Brown)
  • Hunting Scope
  • Ice Hockey Stick (replacement for Old Hockey Stick?)
  • Improvised Rope
  • Izh 18 Rifle
  • Sawed off Izh 18 Rifle
  • Kashtan C-1 Scope
  • Long wooden stick (replaces Ashwood Stick)
  • Meat Tenderizer
  • Medical Scrubs (Blue, Green)
  • Mess tin
  • Oil Barrel (Blue, Green)
  • Pistol Scope
  • Pumpkin slices
  • Radio
  • Radiator
  • Red 9
  • Red 9 Buttstock
  • 10 Round Clip (9mm)
  • SP-6 Rounds (9x39mm)
  • SVD
  • SVD 10Rnd Mag
  • Torch
  • Tripwire (unconfirmed name)
  • UMP45
  • 25Rnd UMP45 Magazine
  • VSS Vintorez
  • 10 Rnd VSS Mag
  • Winchester Model 70 Alaskan
  • New school building
  • Guard houses are now enterable
  • Transformer vaults are now enterable
  • New road barrier objects and structures

  • Infected can now have their legs broken
  • Infected will crawl when they have broken legs
  • Player limbs can now be “bumped” and “chipped” before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of Infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
  • Meat becomes cooked (and eventually burnt)
  • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Can now place the crossbow holosight on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into Pumpkin slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
  • Combining guts and plant material in a barrel creates fertilizer
  • A barrel with water is now required to tan pelts into leather
  • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long wooden sticks have now replaced Ashwood Sticks and changed properties
  • These can be put on your back like a melee weapon
  • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
  • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone’s inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn’t change when looking trough a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with a stone knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
  • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal wire and Netting
  • Animation: Carrying a barrel
  • Animation: New animal animations (eg. sitting)
  • Map: Hillside Village near Kamensk
  • Map Update: Berezino
  • Map Update: Chernogorsk (new school building)
  • Map Update: Elektrozavodsk (new school building)
  • Map Update: Gorka
  • Map Update: International Airfield (NWAF)
  • Map Update: Kabanino
  • Map Update: Military Base (Kamensk) (underground areas removed)
  • Map Update: Novaya Petrovka (new school building)
  • Map Update: Settlement near Sinistok (updated w/ pond)
  • Map Update: Severograd (new school building)
  • Map Update: Stary Sobor (Evacuation Site added)
  • Map Update: Tisy
  • Map Update: Turovo
  • Map Update: Zelenogorsk (new school building)
  • Map Update: Road barriers scattered around streets and roads around Chernarus


0.57 Update:

  • Item: 0.56 EXP – Replaced prison building still spawn loot
  • Glitch: V3S drives without wheels
  • Inventory: Logging out/in with a weapon in your hand makes it immovable
  • Controls: [0.56 exp]Can’t get into V3S
  • Environment: EXP 0.56, Struggling to swim over new trench to Prison Island. Invisible wall
  • Environment 0.56.127666 map changes – pond miss-placement in the north
  • Server: Server crashes. I found a reason
  • Error: “Confirmation of changes, No Entry, ‘bin\config.bin.CfgSkeletons’
  • AI: Zombies dont see me through chain link fences

0.56 Update:

  • AI: Bugfixing on Infected Alert SFX
  • Animations: Bugfixing on Infected movement
  • Animations: Pumpkins into Hands Bug resolved
  • Animations: Lower body disappearing after rolling on the ground resolved
  • Animations: Rubber arms when throwing items resolved
  • Animations: Animations of “making a garden plot” and “digging tile” missing or just glitching resolved
  • Animations: Landmine Bug when taken into Hands resolved
  • Animations: V3S occupant sitting behind the cabin resolved
  • Characters: Sick status from infected wound incurable resolved
  • Environment: Tree Collisions Obstructing Path Of V3S resolved (Primary Report)
  • Gameplay: Many dupping-methods fixed
  • General: Bug causing character to be Starving and Dehydrated upon login resolved
  • Glitch abuse: Sewing kits making items pristine resolved
  • Glitch abuse: Suicide animation speeds up search for apples etc. resolved
  • Ingame UI: Crosshair disappears, tracks weapon sway resolved
  • Inventory: Item in Plate Carrier with Pouches and Gun Holster disapears while switching it with another item resolved
  • Inventory: complete plate carrier – inventory not sortable or move inside resolved
  • Inventory: Putting Bayonet on M4A1 with improvised silencer resolved
  • Inventory: Adding holster to platecarrier+pouches removed inventory of vest resolved
  • Items: Chemlight can be used to ignite fireplace resolved
  • Items: Chemlight equips like a flashlight resolved
  • Items: Cannot produce redacted seeds (Cut out seeds) from plants resolved
  • Items: Failing to light a fireplace due to lack of safety uses up a single match resolved
  • Items: Fish cannot be cooked in campfire\stove resolved
  • Items: Invisible fireplace upon relogging resolved
  • Items: Plate carrier pouches cannot be repaired resolved
  • Items: Skinning Chickens no longer produces Feathers resolved
  • Sound: Trigger sound of weapons can be heard over 200 meters resolved (Primary Report)
  • Structures: Door can not be closed resolved
  • System: Bugfixing on Per-Item-Quantity control (Central Economy)
  • System: desync improved
  • System: Spinal fractures fixed
  • Weapons: Improvised Ashwood Short Bow bugged resolved
  • Weapons: Blaze is getting quickly ruined resolved
  • Weapons: Pistol suppressor on CR75 Does not sit in correct spot resolved

  • Gameplay: Scrolling down a tent?
  • Item: Blue dress – says brown dress
  • Item: Landmines can’t be set (feedback-report)
  • System: Cannot open object: plants/bush/b_fagussylvatica_1f.p3d (feedback-report)
  • System: Fences still appear white at times (feedback-report) (source)
  • System: Some desync
  • System: Hot key icon bug
  • System: Items stuck in inventory-slot and can’t be moved
  • System: Item disappearing and appearing back in inventory after some time
  • System: Memory Crash (fix)
  • System: 0.56 Exp Server Crashes Also Crashing/Locking Up Your PC
  • System: Clothes-ception (feedback-report)

Dayz 0.56: Loot Tables

  • New Wild Animal Added, “Animal_VulpesVulpes”. Possibly Foxes.
  • Zombie spawns increased from 1100 to 1240.
  • Various changes to many town and city zombie spawn quantities.
  • Myshkino base has spawn points for zombies now.
  • Loot Categories and tags added to most spawn points.
  • CLIP_308Win_Snaploader added to spawns. replace old blaze snap loader.
  • Winchester70 rifle added to spawns, with Ruger1022.
  • Land_WW2Monument_stele and Land_ChristmasTree finally removed from the table. Lol.
  • Land_Village_store added class location, it only has soda’s and other loot categories/tags listed.
  • Fuel car has some conditional changes, can’t really make out what it is.
  • All reference to the word kindling has been replaced with sticks. Eg: Chop kindling to Chop sticks. chopsticks hah that unintentional pun.
  • You can now cancel when setting up a rabbit snare.
  • A lot of changes in the HitLegs Class including new state messages and Status Indicators.
  • StaminaRegain class added, seems to have 5 stages of increasing thirst maybe. Looks like a work in progress.
  • Suprisingly SVD/Mags are not in the loot tables, which means if you found it was pure luck thanks to loot economy and it does not spawn in heli’s YET
  • With loot economy in play most of the information here will not be as useful, as spawning will be more dynamic. This is just a report of the changes in the files not how the game will use it.

Dayz 0.56: Crafting Changes

  • ‘Craft Improvised Arrow from’ Changed to ‘Craft Bone Arrow from’.
  • Craft Bone Fishing Hook changed to Craft Improvised Hook.
  • Inventory contents now taken into account when attaching PlateCarrier components.
  • CraftHandDrillKit added, Crafting_WoodenStick + Consumable_Bark_Oak.
  • DecraftHandDrillKit added.
  • Loot Tags added to various item definitions.
  • Sticks can be attach to barrels,
  • Ashwood sticks can be use to attach meat.
  • Small Fish Trap now may have damaged states / textures.
  • HandDrillKit Class Definition Added.
  • New Class CfgNonAIVehicles, with ProxyMeat_steak definition and various animation states for meat. Maybe this is for the animation during cooking with a stick.

Dayz 0.56: Consumable Changes

  • TanningConsumable_PeltMouflon – Tanning of Mouflon pelts added.
  • All the class definitions of consumable items got Loot Tags, eg: Paper (Civilian/Office).
  • Chemlight no longer child of Roadflare.
  • Some classes have more conditions relative to use with Barrel, inconclusive on what they do.

Dayz 0.56: Cooking Changes

  • Loot Tags and categories added to a bunch of items.
  • IgniteByHandDrillKit function added
  • PoseTowardsFire function added (cooking with stick).
  • FireplaceBase is now split up, to use as a parent class for Fireplace and BarrelHolesBase. Cooking with a barrel might work.
  • BarrelHoleBase has the following functions, OpenLid, CloseLid, IgniteByMatch, IgniteByFlare, Extinguish.
  • BarrelHoleBase extends to 4 variant colors, Green, Blue, Red and Yellow.
  • CfgNonAIVehicles now has a new child class ProxyBook_kniga. I have no idea what this is about the only other class in this is a Cooking Pot reference. Could be leftovers from some debugging maybe. Could be animation states for cooking with a barrel.


Huge thanks to panix199 for his effort.

DayZ Developers Status Report



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