dayz-standalone-cowboy-februaryThe latest DayZ patch 0.34.115106 was released this today on the stable branch, it introduces many new stuff like: B95 Double Rifle, leather jacket, cowboy hats and more!

This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the “dead” state. There was also a critical bug with looting other players inventory. These have been fixed.

B95 & Ruger 10/22 weapon & other new items

Known Issues:

  • Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
  • Actions: If player puts burlap sack from his head to ground his vision stays black

New:

  • Animations: Ruger 10/22 hand pose
  • Animations: It’s now possible to blend directly between various gesticulation states (pointing,finger,greeting…)
  • Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
  • Gear: Configured sewing kit and its recipes
  • Gear: Added configuration for durable riders jacket
  • Gear: Added Cowboy hats to the loot spawns (multiple colors)
  • Gear: Added Sewing kit to the loot spawns
  • Gear: Added B95 and 762 speedloader to loot spawns
  • Gear: Added configuration for durable riders jacket
  • Gear: Added durable leather jacket to loot spawns
  • Gestures: Thumbs Up gesture added with default F7 key binding
  • Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
  • Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

 

Fixed:

  • Actions: Could not cover another players head with a burlap sack
  • Actions: No longer spawns clones of sack after Remove Head Cover action
  • Actions: Removing Head Cover (burlap sack) while inventory is full won’t leave you blind and without burlap sack anymore
  • Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
  • Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
  • Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
  • Animations: Pointing and clapping now works even when initiated from aimed states
  • Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
  • Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
  • Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
  • Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
  • Crafting: Cannot chamber/load magazine with ruined ammunition
  • Crafting: Motorbike helmet visors didn’t retain their type when spray-painting the helmet
  • Crash: Game Crash when using FLUSH command
  • Crash: Out of bounds crash when no sounds defined
  • Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
  • Medical: Cleaning wounds with alcohol tincture doesn’t add last stage of infected wounds
  • Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
  • Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
  • Spawns: Lowered probability of Weapon cleaning kit spawns
  • Systems: Healing system was double processing for blood regeneration
  • Systems: Notifier messages were not being cleared/reset on within-state changes
  • Systems: Players position was not saving on disconnect
  • Systems: Players could get continually stuck in a dead character during load from central server
  • Systems: Players would not receive any falling damage
  • Systems: Disconnecting dead player would delete the body after ~30 seconds
  • Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
  • Systems: Notifier gets stuck on “stuffed”
  • Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)

Version: 0.33.114926 Update

This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.
SKS weapon posts

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