Hello survivors! When it comes to the world of our DayZ community, we’ve always questioned the gesture of being a benefactor towards the game’s performance and how we will impact the outcome for the beta/fully completed game. Lately, the development goals have been lacking as of compensating with the current issues of gameplay. With the latest installment of .60 and the new Enfusion renderer, we’ve been supplied a lot of new resources to engage ourselves with new pvp avenues and environmental changes, providing a unique atmosphere to combat potential. With all that being said, the community still continues to struggle with the unfair capabilities of hackers, and wall-glitchers. Now, this list could continue to designate opinionated outlooks and frustration (which is generally engaged with varying levels of toxicity towards the community/development team) but this is not the purpose of this petition.
The main subject pertaining to this discussion thread is to promote an environment of “fair-play” users. With that said, here are some underlying issues with the current state-of-playability:
. Wall-glitchers are becoming an increasing threat to public domain servers
. Hackers are engaging in the same common theme of disturbance with use of raycast elements, physics collision removal, napalm explosions (the list goes on…)
. Physical character models being tampered with intentionally (via swimming through land)
Now, with all this being addressed, the biggest question for the community is: what can we do about it? Better yet, what can the developers do about this?
For a developer, the role of designing and integrating new components, vectors, and priority commands to implement new gameplay roadmaps is always the first within a project. With DayZ’s current state-of-development however, a continuous plethora of problems ensue, and these problematic designs are always welcomed to challenge the communities abilities to break the game to implement fixes. The very first thing that comes up amongst anything else when starting DayZ is:
“Thank you for participating in the DayZ Early Access! This game is in Alpha, and will be so for some time! This means you will experience bugs, unfinished features, problematic design decisions, and many more things that disrupt your game experience! We will be working with the community to fix these, to help us please visit dayzgame.com for development information.
Above all, please remember this game is not finished, and is a work in progress.”
Simply put, This petition is to advocate resources and tools for administrators of servers, server-owners, and for the betterment of the community, to enact authoritative pressures upon foul-play users. Some examples for advanced resources for admins could include:
. XYZ locationing teleportation commands, to locate cheating amidst the map of Chernarus (no-clip tools)
. invincibility with a catch: admins cannot kill or tamper with the performance of fair-play individuals.
. designating a “referee” system to allow administrators to deal with this toxic behaviour.
I know to the fullest extent the position I am placing myself into, but I do this because I seek to maintain the integrity as an outside source from the development team, provided with the “tools” the development team/server’s have granted us so far. This post will more than likely be met with scrutiny, or met with positivity, either way, it is time to promote an environment of change to playability status, development status, and community status as a whole.
With 3 years, 6 months later here in present-day time, I believe the time has come to grant those permissions to admins, because if a hacker is able to allocate his own time to find himself the resources to cheat, then what stops a developer from providing that same amount of time to grant admins and server owners the same provisions to promote fair-play?
For all those interested in this subject matter, please comment below whether you believe this is a primary requirement for the development team to consider! Goodluck!